ISR Bibliography

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Scacchi, W., J. Feller, B. Fitzgerald, S. Hissam, and K. Lakhani, "Understanding Free/Open Source Software Development Processes", Software Process--Improvement and PracticeSoftware Process--Improvement and Practice, vol. 11, no. 2, pp. 95-105, March/April, 2006.
Scacchi, W.., Open Acquisition: Combining Open Source Software Development with System Acquisition, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., R. Nideffer, and J. Adams, "A collaborative science learning game environment for informal science education: DinoQuest Online", New Frontiers for Entertainment Computing, pp. 71-82, 2008.
Scacchi, W., "Autonomous eMotorsports Racing Games: Emerging Practices as Speculative Fictions", Journal of Gaming and Virtual Worlds, 2019, In Press.
Scacchi, W., A. Valente, J. Noll, and J. S. Choi, An Environment for Research in Software Systems Acquisition, , In submission, 2001.
Scacchi, W., and T. A. Alspaugh, "Advances in the Acquisition of Secure Systems based on Open Architectures", 8th Acquisition Research Symposium, Monterey Bay, CA, May 10-12, 2011.
Scacchi, W., and T. A. Alspaugh, "Addressing challenges in the acquisition of secure software systems with open architectures", 9th Annual Acquisition Research Symposium, Seaside, CA, May 15-17, 2012.
Scacchi, W., "Free/Open Source Software Development Practices in the Computer Game Community", IEEE SoftwareIEEE Software, vol. 21, no. 1, pp. 59-67, January/February, 2004.
Scacchi, W., "Repurposing Game Play Mechanics as a Technique for Developing Game-Based Virtual Worlds", Computer Games and Software Engineering: CRC Press, Taylor & Francis, 2015.
Scacchi, W., "Free/Open Source Software Development: Recent Research Results and Methods", Advances in Computers, vol. 69, pp. 243-295, 2007.
Scacchi, W., "Practices and Technologies in Computer Game Software Engineering", IEEE Software, Jan 16, vol. 34, no. 1, Jan-Feb, 2017.
Scacchi, W., "Understanding Software Process Redesign using Modeling, Analysis and Simulation", Software Process-Improvement and PracticeSoftware Process-Improvement and Practice, vol. 5, no. 2/3, pp. 183-195, June-September, 2000.
Scacchi, W., "Collaboration Practices and Affordances in Free/Open Source Software Development", Collaborative Software Engineering, pp. 307-328, 2010.
Scacchi, W., The Future of Research in Computer Games and Virtual World Environments: Workshop Report, : Institute for Software Research, University of California, Irvine, Technical Report UCI-ISR-12-8, July, July, 2012.
Scacchi, W., "Understanding the Social, Technological, and Policy Implications of Open Source Software Development (position paper)", NSF Workshop on Open Source Software, Arlington, VA, January, 2002.
Scacchi, W., "Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact ", Computerization Movements and Technology Diffusion: From Mainframes to Ubiquitous Computing: Information Today, Inc., pp. 381-404, 2008.
Scacchi, W., C. Jensen, J. Noll, and M. Elliott, "Multi-Modal Modeling, Analysis and Validation of Open Source Software Requirements Processes", First International Conference on Open Source Systems (OSS2005), Genova, Italy, pp. 1-8, July,11-15, 2005.
Scacchi, W.., Open EC/B: A Case Study in Electronic Commerce and Open Source Software Development, working paper, , Institute for Software Research, UC Irvine, July, 2002.
Scacchi, W., R. Nideffer, and J. Adams, "Collaborative Game Environments for Informal Science Education: DinoQuest and DinoQuest Online", 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), Irvine, CA, May 19-23, 2008.
Scacchi, W., and T. Alspaugh, "Challenges and Opportunities for Securing Software Ecosystem Architectures", IEEE Software, 2019, In Press.
Scacchi, W., "Redesigning Contracted Service Procurement for Internet-based Electronic Commerce: A Case Study", Journal of Information Technology and Management, vol. 2, no. 3, pp. 313-334, 2001.
Scacchi, W., "Modding as a Basis for Developing Game Systems", 1st Workshop on Games and Software Engineering (GAS'11), at the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, ACM, May, 2011.
Scacchi, W., C. Brown, and K. A. Nies, "Exploring the Potential of Computer Games for Decentralized Command and Control", Intern. Command and Control Research and Technology Symposium (ICCRTS), Fairfax, VA, pp. Paper 104, June 19-21, 2012.
Scacchi, W., "Socio-Technical Design", The Encyclopedia of Human-Computer Interaction: Berkshire Publishing Group, 2004.
Scacchi, W., "Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective", Foundations of Digital Games 2015 Workshop on Game Jams, Hackathons and Game Creation Events, Pacific Grove, CA, June, 2015.

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