ISR Bibliography

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Conference Paper
Ford, C., D. Gardner, L. Elaine Horgan, C. Liu, B. Nardi, and J. Rickman, "Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat", 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), Denver, CO, pp. 858-871, May 6-11, 2017.
Kou, Y., and B. Nardi, "Complex Mediation in the Formation of Political Opinions", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. 636, April 21-26, 2018.
Raghavan, B., B. Nardi, S. T. Lovell, J. Norton, B. Tomlinson, and D. J. Patterson, "Computational Agroecology: Sustainable Food Ecosystem Design", ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, CA, ACM, pp. 423-435, May, 2016.
Blyth, P.., B. Nardi, M.. Mladenović, N. Su, and H.. Ekbia, "Driving the Self-driving Vehicle: Expanding the Technological Design Horizon.", International Symposium on Technology and Society Technical Expertise and Public Decisions (ISTAS), Dublin, Ireland, IEEE, November , 2015.
Marsh, T., and B. Nardi, "Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive", Second Joint International Conference on Serious Games (JCSG 2016), vol. Lecture Notes in Computer Science, vol 9894, Brisbane, QLD, Australia, Springer, pp. 204-213, Sept 26-27, 2016.
Lindtner, S., B. Nardi, Y. Wang, S. Mainwaring, H. Jing, and W. Liang, "A hybrid cultural ecology: world of warcraft in China", Proceedings of the 2008 ACM conference on Computer supported cooperative work, San Diego, CA, USA, ACM, pp. 371-382, 2008.
Cervantes, R., J. Richardson, and B. Nardi, ""I Am a Black Cat, Letting Day Come and Go": Multimodal Conversations in a Poetry Workshop", System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on, pp. 1-10, 5-8 Jan. 2009.
Nardi, B. A., S. Whittaker, and E. Bradner, "Interaction and Outeraction: Instant Messaging in Action", ACM Conference on Computer Supported Cooperative Work (CSCW 2000), Philadelphia, PA, USA, ACM Press, New York, NY, 2000.
Sambasivan, N., E. Cutrell, K. Toyama, and B. Nardi, "Intermediated technology use in developing communities", Proceedings of the 28th international conference on Human factors in computing systems (CHI 2010), Atlanta, Georgia, USA, ACM, pp. 2583-2592, April, 2010.
Crenshaw, N., and B. Nardi, "“It Was More than Just the Game, It Was the Community”: Social Affordances in Online Games", 49th Hawaii International Conference on System Sciences (HICSS 2016), Koloa, HI, IEEE, pp. 3781-3790, January 5-8, 2016.
Nardi, B. A., S. Ly, and J. Harris, "Learning Conversations in World of Warcraft", Hawaii International Conference on System Sciences (HICSS 2007), Waikoloa, Hawaii, January 3-6, 2007.
Ekbia, H.., B. Nardi, and S.. Š. abanović, "On the Margins of the Machine: Heteromation and Robotics", iConference, Newport Beach, CA, IDEALS., March, 2015.
Lindtner, S., and B. Nardi, "Mixed Realities in China's Internet Cafes, position paper", Workshop on Urban Mixed Realities, held in conjuntion with CHI 2008, Florence, Italy, April 5-10, 2008.
Schiano, D., B. Nardi, T. Debeauvais, N. Ducheneaut, and N. Yee, "A New Look at World of Warcraft’s Social Landscape ", Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Jiang, L., C. Wagner, and B. Nardi, "Not Just in it for the Money: A Qualitative Investigation of Workers’ Perceived Benefits of Micro-task Crowdsourcing", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 773-781, January, 2015.
Crenshaw, N., and B. Nardi, "NPCs as Social Mediators in Massively Multiplayer Online Games", Social Believability in Games Workshop (SBG 2015) held in conjunction with the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-15), Santa Cruz, CA, AAAI, pp. 89, November 15, 2016.
Meyer, S.., C.. Pierce, Y.. Kou, P.. Leonardi, B. Nardi, and D.. Bailey, "Offshoring Digital Work, But Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work", 48th Annual Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii, pp. 1758-1687, January, 2015.
Shelton, M., K. Lo, and B. Nardi, "Online Media Forums as Separate Social Lives: A Qualitative Study of Disclosure Within and Beyond Reddit", iConference, Newport Beach, CA, IDEALS, 03/2015.
Nardi, B., and J. Kallinikos, "Opening the Black Box of Digital Technologies: Mods in World of Warcraft", 23rd European Group for Organizational Studies (EGOS) Colloquium, Vienna, Austria, July, 2007.
Nardi, B., "A Paradox of Play: Autonomy and Discipline in Video Gaming", International Conference on the Foundations of Digital Games (FDG '12), Raleigh, NC, May 29 - June 1, 2012.
McDonald, S., B. Nardi, and B. Tomlinson, "Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress", 2017 Workshop on Computing Within Limits (LIMITS '17), Santa Barbara, CA, ACM, pp. 129-138, June 22-24, 2017.
Kou, Y., B. Nardi, C. Gray, and A.. Toombs, "The Politics of Titling: The Representation of Studied Countries in CHI Papers", Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada, ACM, pp. Paper No. alt16 , April 21-26, 2018.
Rode, J., M. Blythe, and B. Nardi, "Qualitative Research in HCI", ACM Annual Conference on Human Factors in Computing Systems. Extended Abstracts, Austin, TX, May 5-10, 2012.
Debeauvais, T., and B. Nardi, "A qualitative study of Ragnarök Online private servers: in-game sociological issues", Fifth International Conference on the Foundations of Digital Games, Monterey, California, ACM, pp. 48-55, June, 2010.
Lindtner, S., and B. Nardi, "Realities that Matter: Doings and Makings of an Online Game, position paper", Cultures of Virtual Worlds, Irvine, CA, April 25-28, 2008.

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