ISR Bibliography

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Debeauvais, T., A. Valadares, and C. V. Lopes, "RESTful Client–Server Architecture", Computer Games and Software Engineering, pp. 153-182, 2015.
Debeauvais, T., C. Videira Lopes, N. Yee, and N. Ducheneaut, "Retention and progression: Seven months in World of Warcraft", 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, FL (held at Sea), April, 2014.
Debeauvais, T., A. Valadares, and C. V. Lopes, RCAT: A Scalable Architecture for Massively Multiuser Online Environments, , no. UCI-ISR-13-2: University of California, Irvine Institute for Software Research, November 2013.
Hondori, H.. M., M.. Khademi, and C. V. Lopes, "Real-time Measurement of Arm's Mechanical Impedance with Augmented Reality Illustration (demo)", IEEE Engineering in Medicine and Biology Society 2012 Un-conference in Robotic Rehabilitation, San Diego, CA, Aug. 29 - Sept. 1, 2012.
Lopes, C. V., T. Debeauvais, and A. Valadares, "RESTful Massively Multi-User Virtual Environments: A feasibility study", 2012 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada, pp. 1-4, Sept. 23-25, 2012.
Valadares, A., T. Debeauvais, and C. V. Lopes, "RCAT: a RESTful Client-scalable ArchiTecture", NetGames - International Workshop on Network and Systems Support for Games, Ottawa, Canada, October 6-7, 2011.
Ganjisaffar, Y., S. Javanmardi, and C. Lopes, "Review-Based Ranking of Wikipedia Articles", Computational Aspects of Social Networks, 2009. CASON '09. International Conference on, pp. 98-104, 24-27 June 2009.
Jurdak, R., A. G. Ruzzelli, G. M. P. O'Hare, and C. V. Lopes, "Reliable Symbol Synchronization in Acoustic Sensor Networks", IEEE Global Telecommunications Conference (GLOBECOM 2007), Washington, D.C., November 26-30, 2007.