LaToza, T. D., E. Shabani, and A. van der Hoek,
"A Study of Architectural Decision Practices ",
Sixth International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), held at ICSE 2013, San Francisco, CA, IEEE, pp. 77-80, May, 2013.
Lim, T., and B. Nardi,
"A Study of Raiders with Disabilities in World of Warcraft",
Sixth International Conference on the Foundations of Digital Games, Bordeaux, France, June 28-July 1, 2011.
Lindtner, S., S. Mainwaring, P. Dourish, and Y. Wang,
"Situating Productive Play: Online Gaming Practices and Guanxi in China",
Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I, Uppsala, Sweden, Springer-Verlag, pp. 328-341, 2009.
Linstead, E., S. Bajracharya, T. Ngo, P. Rigor, C. Lopes, and P. Baldi,
"Sourcerer: mining and searching internet-scale software repositories",
Data Mining and Knowledge Discovery, vol. 18, no. 2: Springer Netherlands, pp. 300-336, 2009.
Liu, C., and D. J. Richardson,
"Specifying Component Method Properties for Component State Recovery in RAIC",
Fifth ICSE Workshop on Component-Based Software Engineering: Benchmarks for Predictable Assembly, Orlando, Florida, May 19-20, 2002.
Lopes, C. V.,
"Simulating Cities: A Software Engineering Perspective",
Programming Languages and Systems: Proceedings of the 25th European Symposium on Programming (ESOP 2016), LNCS 9632, no. 9632: Springer, pp. 1-14, 04/2016.
Lopes, C. V.,
"Simulating Cities: A Systems Design Perspective (Keynote)",
15th International Conference on Modularity Companion, Málaga, Spain, ACM, pp. 3-3, March, 2016.
Lutchyn, Y., P. Johns, M. Czerwinski, S. Iqbal, G. Mark, and A. Sano,
"Stress is in the eye of the beholder",
International Conference on Affective Computing and Intelligent Interaction (ACII 2015) , Xi'an, China, IEEE, pp. 119-124, September, 2015.