De Souza, C. R. B., S. D. Basaveswara, M. Kantor, and D. F. Redmiles,
"Lessons Learned using Event Notification Servers to Support Awareness",
Human Computer Interaction Consortium Workshop 2002, Fraser, CO, January 2002.
Yampolsky, M., and W. Scacchi,
"Learning Game Design and Software Engineering through a Game Prototyping Experience: A Case Study",
Fifth International Workshop on Games and Software Engineering (GAS 2016), held in conjunction with ICSE 2016, Austin, TX, USA, ACM, 05/2016.
Liu, L.., C. Wagner, R.K.F.. Ip, and A.. Shum,
"Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion Enjoyment and Performance",
America's Conference on Information Systems (AMICS 2014), Savannah, Georgia, August 7-9, 2014.
Nardi, B. A., S. Ly, and J. Harris,
"Learning Conversations in World of Warcraft",
Hawaii International Conference on System Sciences (HICSS 2007), Waikoloa, Hawaii, January 3-6, 2007.
Romero-Mariona, J., H. Ziv, and D. J. Richardson,
"Later stages support for security requirements",
The Fifth Richard Tapia Celebration of Diversity in Computing Conference: Intellect, Initiatives, Insight, and Innovations, Portland, Oregon, ACM, pp. 103-107, 2009.
Hilbert, D., and D. Redmiles,
"Large-Scale Collection of Usage Data to Inform Design",
Eighth IFIP TC 13 Conference on Human-Computer Interaction (INTERACT 2001), Tokyo, Japan, pp. 384-421, July, 2001.